

This data may be used in your posts but must you may not claim it to be your own. I have got SAAB because it is so obvious from looking at init stats ĬA is as far as my experience goes but please share future ages. If you have any data to share and you wnat it to go into the guide please share it. Space Age Asteroid Belt - 8 nail storms and I don't know what the att/def should be.Īnd thats as far as I have got so far because I am in CA.The Future: Drone Swarms with no boost, and whatever you do, don't use hovers.Tomorrow Era: Being totally honest no idea, TE fighting seemed really lame to me.Post modern Era: Anything besides MG Teams and tanks, with -3% boost minimum.Modern Era: Bazooka Teams with 20% boost.Colonail Age - 4 grenadiers and 4 Rangers.Late Middle Ages - 2 of each type of unit apart from the heavy knight and longbow archer which should only be 1 and 40%+ att and 40%+ def, either camp and work on att/def here on in High Middle Ages.High Middle Ages - 8 crossbows with 20%+ deff boost, either camp and work on att/def here or in Late Middle Ages.Early Middle Ages - 4 mercenaries and 4 armored Infantries with about 10%+ att boost.The data bellow is for attacking armies and does not include no age units and does not allow units from previos ages ( I don't even think that would be any use anyways in all the ages listed here, apart from possible SAAB ): I will work towards proving them but for now this guide is staying in the pending section and it will probably not leave. Suggestions and improvements are welcome however I understand that this guide includes some personal views that for now are not proven. I am writing this guide as there are a few guides that players are following which are false, saying that there is a best unit for ever age. Moderator Edit: This guide is an attempt at being funny and should in no way be taken serious!!
