

On the positive side of things Heart Attacks are no longer instant deaths for your characters. So hopefully it will be toned down relatively soon because as it stands playing the game on Champ is debuffing me with far too much stress, both in game and in real life. Devs were seemingly aware that the system might have a lot of issues with it because they've explicitly said in the patch notes that they will be looking for feedback on it. There are just so many new ways of enemies applying stress to your party its become a bit silly. Stress seems to be the major killer in Vet/Champ quests with this patch. They will also have a bunch of new skills focused on debuffing your party with their effect being worse the higher the difficulty is.

Besides the addition of two new ones, monsters have also received an update to their AI in order to make Veteran and Champion quests more difficult. There are also two new monsters: The Collector which is a challenging miniboss and the Madman whose shouts and screams will increase the stress levels of your party. Speaking of problems, the Abomination disgusts the religious characters so much they won't join your party while you have him with so keep that in mind when assembling your group. The beast form is incredibly powerful but also very stressful for your allies so you'll have to use it sparingly or run in to a whole host of problems. He has two forms he can fight in, each with their own skill set. Here are the patch notes and if you're interested I'll do a brief rundown of what's being added or changed:įrom what little I've played my favorite addition must be the Abomination, a newly introduced class. And now with Inhuman Bondage they are attempting another pass at the difficulty level of Veteran and Champion quests. Luckily it seems they've realized their mistakes over time and patched them out. I was a big fan of Darkest Dungeon ever since it launched in Early Access but the recent changes that made the game more tedious than fun drove me off.
